Making
a pose in 3ds Max
The following
steps will create a pose that sticks until the user removes the product (an
infinitely long pose).
To have the pose only last for a set period (5 seconds, 30 seconds, etc.), see
the notes at the bottom of this document.
Note: Values changed from the
defaults are highlighted below for ease of
spotting things.
Video is ~ 7 minutes, streaming at 640x480 and
requires flash. Size is ~18mb
Inside
3ds Max:
- Open an avatar file
- Adjust avatar (see notes at bottom for hints/tips)
- Select Female03MasterRoot
- Export Cal3d Animation File (XAF)
- Step 1: Select standard female skeleton
- Step 2: Leave everything checked for a full body pose
- Step 3: Use the following:
- Start Frame: 0
- End Frame: 1
- Displacement: 0
- Frame Rate: 30
Inside
the Previewer:
To make a pose that’s held
“forever”:
- Derive
from 2191901 (bottom-most menu item on newer previewers)
- Actions tab, click Add
- Actions tab, in the cyan colored "action"
area:
- Trigger: zombie (or whatever word you want)
- #ensembles played: 1
(loop 1 time only)
- Actions tab, in the red colored "Ensemble"
area:
- .xaf: Browse to your file
- Frame Controls, #loops: 0
(infinite)
- Frame Controls, Loop start: 0
- Frame Controls, end: 1
- Blend In/Out: 5
(for both)
- Composition: Replace
Tweaks
to make a temporary Pose:
To make a pose that stops after 5 seconds, 30
seconds, etc.
First, follow all steps above.
In the Previewer, tweak the following:
- Actions
tab, in the cyan colored "action" area:
- #ensembles played: 1
(loop 1 time only)
- Actions tab, in the red colored "Ensemble"
area:
- Frame Controls, #loops: (30 x Number Of Seconds For
Pose)
- For a 5 second pose: 150
- For a 30 second pose: 900
- For a 5 minute pose: 9000
Testing
in Previewer:
To test in the
Previewer make sure you press the “Play Action” button on the
Actions tab. Typing in the trigger word will not work
in the previewer.
Extra
notes:
Hints/Tips for adjusting avatar in 3ds Max
1. Everything is relative to Female03MasterRoot. ie, don't move or rotate
2. Move or rotate Pelvis as needed
3. Rotate other bones (do not move)
4. Sometimes Local mode works better, especially
for fingers
See Also:
Adding a
Pose to furniture in 3ds Max
Adding two
poses to furniture in 3ds Max